Building an Image and Video Viewer for Microsoft Surface 2.0 in No Time At All

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I’ve been lucky enough to have access to a brand new Surface 2.0 (Samsung SUR40) recently, and wanted to try my hand at developing for the platform. As with most things, the easiest way to learn something is to set yourself up with a little project – I’m going to build a very simple Image “Attractor” to start. This will allow you to move, resize and rotate images and videos on the screen of the device. The Surface development community appears to be a little cloak and dagger, with very little information being shared; something hopefully I can positively contribute towards changing by documenting my journey.

Building an Image and Video Viewer for Microsoft Surface 2.0 in No Time At All

comments
I’ve been lucky enough to have access to a brand new Surface 2.0 (Samsung SUR40) recently, and wanted to try my hand at developing for the platform. As with most things, the easiest way to learn something is to set yourself up with a little project – I’m going to build a very simple Image “Attractor” to start. This will allow you to move, resize and rotate images and videos on the screen of the device. The Surface development community appears to be a little cloak and dagger, with very little information being shared; something hopefully I can positively contribute towards changing by documenting my journey.

Xbox Kinect Hub Remake - An Introduction To Natural User Interfaces

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I first started playing around with my Kinect at home just to get a feel for what was involved in working with the SDK – I must say that I, like many of you, was amazed, and still am, at how awesomely simple and beautifully designed the API’s in the Kinect NUI framework are. A lot of people have written little Kinect demo’s showing how to create buttons and detect hand location, but I thought I’d try something different. So I set out to mimic some of the Xbox Live's interface elements in WPF.